![]() ![]() I also liked upper-cutting enemies with my blade to fling them into the air. For example, you can raise your blade and place your hand on it to imbue a magical attack as well as raise your blade to the sky to charge it up. As you progress, you'll be able to wield 2-handed weapons as well as equip a sword in each hand and there are some cool special moves, too. You can equip a sword in one hand and a shield in the other and you summon them by simply holding L1 and R1 on the Sense controllers then you swing your blade to damage foes while raising your shield to block attacks. The best thing I can say about ALTAIR BREAKER is how intuitive its combat is. □ These spherical projectiles remind me of NieR Head into battle After laughing at that, I started a campaign only to realise that I couldn't manage much without being at the base camp or lobby and with such a convoluted system of chests and inventory management, I still don't know how you're supposed to effectively store and utilize your gear. Although there are a lot of terminals, chests, and monoliths, the only thing I could do was start a campaign so I went back to the lobby entrance only to see another player groping the character that was talking to me. Upon arriving at the lobby, some character said a bunch of things as I wandered around seeing what I could do. Once I jumped into a campaign and realised that these robotic tutorial enemies were the only kinds of enemies that I'd face, that's when disappointment began to sink in. Anyway, I enjoyed taking down the robotic foes at the end of the tutorial and couldn't wait to see what kind of opponents I would have to deal with next. One aspect that I found fun was raising my arms above my head so I could glide from ledges and climbing is quite intuitive, too. ![]() While going through ALTAIR BREAKER's tutorial, I was somewhat impressed as it seemed like a promising game where you traverse environments then fight enemies. □□ I bet with 1 slash, this robot will explode Ready your steel ![]() │ At Video Chums, accessibility is important and we go to great lengths to ensure that it's easy for everyone to enjoy our content. It's a shame that not every PlayStation VR2 game is entertaining and with that in mind, here's the rather disappointing ALTAIR BREAKER. Maciejewski playing a PS5 with PSVR2 on Ma⚔️ ![]()
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